GENERATED VIEW · PRIVATE ARCHIVE · DO NOT SERVE
RobCo Industries · Archive Museum

Room 2.8.5



ROOM · 2.8.5 — Code Health & Integrity (in flight)

278 artifacts · 210 images · 8 prototypes · 60 documents · 3453 checks recorded at release

HAND-WRITTEN ACCOUNT

2.8.5 — Code Health & Integrity (in flight)

Not a feature release — the round where the machine turned its tools on itself.

At the time this museum was generated, 2.8.5 had not shipped: the app's changelog still marks its work [Unreleased]. The room is real, though — this is where the project stopped adding and started auditing. The planning folder is dominated by AUDIT_* files rather than feature specs: save integrity, the karma engine, the import guard, the registry leak, a whole health batch, plus deep refactors that split ui-core, the API layer, and the render layer into readable pieces.

Three threads stand out. Integrity — a save-integrity pass and a layered verification of what happens when the AI's state update fails to apply (the answer, newly enforced: tell the user, never silently keep the story and drop the change). Honesty about tooling — the duplicate PowerShell test runner was deleted here, but only after an independent audit ran both runners at the base commit and proved no coverage was lost (see the graveyard). Fallout 3 parity — the FO3 Pip-Boy skin, karma data, and perk/spine audits push the second game toward first-class status.

The test count reached 3453 — the highest point on the growth chart — largely by strengthening existing coverage rather than bolting on features. This is the release whose lesson is the museum's own: the dangerous failure isn't a broken build, it's something that still runs and looks right while being quietly wrong.

ACCOUNT STATUS · filed, not yet approved by the archive owner. This text was drafted from the application's own changelog for that release; it stands until an approved account replaces it.

CONTENTS (generated from the manifest)
IMAGES 210

210 images — held in the private archive

PROTOTYPES 8

fo3-body-a-heavy.html

preview of fo3-body-a-heavy.html
planning/2.8.5/mockups/FO3/fo3-body-a-heavy.html
OPEN PROTOTYPE →

fo3-body-b-middle.html

preview of fo3-body-b-middle.html
planning/2.8.5/mockups/FO3/fo3-body-b-middle.html
OPEN PROTOTYPE →

fo3-body-c-light.html

preview of fo3-body-c-light.html
planning/2.8.5/mockups/FO3/fo3-body-c-light.html
OPEN PROTOTYPE →

fo3-body-final-v1.html

preview of fo3-body-final-v1.html
planning/2.8.5/mockups/FO3/fo3-body-final-v1.html
OPEN PROTOTYPE →

fo3-body-final.html

preview of fo3-body-final.html
planning/2.8.5/mockups/FO3/fo3-body-final.html
OPEN PROTOTYPE →

fo3-pipboy-mockup.html

preview of fo3-pipboy-mockup.html
planning/2.8.5/mockups/FO3/fo3-pipboy-mockup.html
OPEN PROTOTYPE →

fo3-pipboy-true.html

preview of fo3-pipboy-true.html
planning/2.8.5/mockups/FO3/fo3-pipboy-true.html
OPEN PROTOTYPE →

fo3-status-figure.html

preview of fo3-status-figure.html
planning/2.8.5/mockups/FO3/fo3-status-figure.html
OPEN PROTOTYPE →
DOCUMENTS 60
STAMP · generated for RELEASE v2.8.5 commit 06e5180 (06e51801b38a) · archive input-tree hash c07fbfbdd2e1ddeb · 754 files · no wall-clock timestamp (regenerates identically when nothing changed).