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# New Vegas (FNV) Data Provenance Sweep — Findings
> **Analysis pass, 2026-07-15.** Branch `dev` @ `3961842`. ANALYSIS ONLY — no code,
> no commits, no data changed. This doc FINDS problems for the owner to review and
> later units to fix. Source of truth: **fallout.wiki** (Protocol 3), read live via
> the in-app Chrome browser + WebSearch (WebFetch is 403-blocked on this project, as
> expected).
>
> Scope: Fallout: New Vegas game data only — `GAME_DEFS.FNV` +
> `FACTION_REGISTRY` (`js/core/state.js`), `js/data/reg_nv.js` (quests, items, perks,
> traits, skill books, magazines, snow globes, companions, locations, factions),
> `js/data/db_nv.js` (weapons, armor, bestiary, chems, misc, recipes, quest-items,
> vendors, weapon-mods).
>
> **Method honesty:** what I verified **directly against the live wiki** vs. what I
> assessed from **domain knowledge** (spot-checkable later) is called out explicitly
> per dataset. Nothing is asserted "wrong" that I could not confirm; unconfirmable
> items are marked UNVERIFIED.
>
> **Reconciliation note (second + third pass, same day):** this doc was refined by
> further independent verification passes that re-checked the snow-globe, weapon-name,
> perk, and reputation findings directly against the live wiki. Corrected/added
> conclusions (all now reflected below): (1) the snow-globe list has a **wrong-named
> entry** — "Lucky 38" is not a real snow globe; the 7th base-game globe is **"The
> Strip"** (found in Vault 21), so 2 of 7 globes are wrong, not 1; (2) **THREE
> fabricated weapon rows** are confirmed against the complete FNV weapons master table:
> **"Rebound"** (a chem, not a weapon), **"Golf Club"** (NOT a real FNV weapon — FNV
> has `9 Iron` and `Nephi's Golf Driver`, both already in the code; a plain "Golf club"
> is a Fallout 4 weapon — this is the same leak the FO3 sweep flagged), and **"Vance's
> Lucky Hat Knife"** (does not exist — a conflation of `Vance's 9mm Submachine Gun` +
> the apparel `Vance's Lucky Hat`); (3) every NV regular-perk level (~120) was checked
> against the live wiki table — **all match** (exhaustive, not sampled); (4) the AI
> directive's FNV **reputation-title list is wrong** (says "11," lists 14, real is 16).
> The earlier "0 fabrications" headline is therefore corrected to **3 fabricated weapon
> rows** (+ 1 fabricated snow-globe name). **An earlier pass wrongly "resolved" Golf
> Club as real — that was an error; the live master table has no such weapon.**
---
## ⭐ HONEST VERDICT (read this first)
**New Vegas is dramatically cleaner than Fallout 3, but it is NOT fabrication-free.** The
FO3 sweep's fear — that NV shared the same invented-data rot — is **mostly** not borne
out: the registry categories FO3 got badly wrong (perks, traits, companions) are clean in
NV. But two real fabrications/wrong-names did surface, and the collectibles list shares
FO3's location-error class more than first appeared.
**The `db_nv.js` weapon combat/value table is the one BAD dataset** — same defect class as
FO3: values scattered-wrong (some inflated, some too low, some exactly right), fire-rates
systematically too low, and a file header claiming a fallout.wiki sourcing the numbers do
not honour. Beyond that: **three non-FNV weapon rows** ("Rebound," "Vance's Lucky Hat
Knife," "Golf Club"), and **two of seven snow globes wrong** (one wrong name + location,
one wrong location). Everything else is clean or minor.
### The three FO3 failure modes, applied to NV
- **(a) Fabricated / invented entries** → **3 found, all small** (vs FO3's 5+). Two
**fabricated weapons** — "Rebound" (`db_nv.js:107` — actually a chem, no weapon exists)
and "Vance's Lucky Hat Knife" (`db_nv.js:205` — no such weapon; a conflation of the real
apparel `Vance's Lucky Hat` + a knife, cf. the real `Chance's Knife`) — and a
**wrong-named snow globe** ("Lucky 38" — there is no such globe; the real 7th base globe
is "The Strip"). All three wiki-confirmed (no page + targeted search). NV's perks,
companions, traits, factions, quests are all real FNV entities.
- **(b) Wrong-game leaks (FO3/FO4 entry sitting in NV)** → **one confirmed** (Golf Club).
Two armor suspects turned out to be **real FNV entities**: Chinese Stealth Armor and
Enclave Power Armor (FNV legitimately reused those FO3 assets, each has its own FNV
wiki page). But **"Golf Club" (`db_nv.js:123`, `reg_nv.js:366`) is NOT a real FNV
weapon** — FNV's golf-club weapons are **`9 Iron`** and **`Nephi's Golf Driver`** (the
ones that carry the "Fore!" special), and **both are already in the code** as separate
rows. A plain "Golf club" is a *Fallout 4* weapon. Verified against the complete FNV
weapons master table (Blunt list of 21, no "Golf Club") and a targeted wiki search
([9 Iron](https://fallout.wiki/wiki/9_Iron) · [Nephi's Golf Driver](https://fallout.wiki/wiki/Nephi's_Golf_Driver)).
**This is the same leak the FO3 sweep flagged** — an earlier pass here wrongly
"resolved" it as real; that was an error.
- **(c) Numerically/factually wrong values + false citations** → **the weapon table**
(scattered damage/value/fire-rate + false header) **plus two wrong snow-globe
locations.**
### Count of headline findings
- 🔴 **3 fabrications / wrong-names + 1 wrong-game leak** (2 fake weapon rows · 1 wrong
snow-globe name · Golf Club = FO76/FO4 leak) — small, but real, each a player-visible entity
- 🟠 **2 findings** — the weapon combat/value table (scattered-wrong + false header) ·
the snow-globe location errors (2 of 7, wiki-confirmed)
- 🟡 / ⚪ a handful of minor: one PARKED armor-effect copied from FO3, a duplicate
armor row, a couple of trait-effect nuances, the AI-directive reputation-title count —
all low-impact or UNVERIFIED
### The weapon-inflation question (resolved — see full answer at bottom)
**The ~75,000-cap values are INFLATION, not legit uniques — but scattered, not a uniform
multiplier.** Bozar's real wiki value is **20,000** (code 75,000, ~3.75× high); CZ57
Avenger's is **8,500** (code 62,000, ~7× high). Crucially, the *real* values are already
high (FNV GRA/unique weapons genuinely sell for 5,000–20,000), and **several top uniques
match the wiki exactly** (Esther 18,000 ✓, Sprtel-Wood 9700 20,000 ✓, The Smitty Special
20,000 ✓). So this is "real-high values pushed further up, inconsistently," identical in
character to the FO3 weapon table — just less severe (more exact matches, base damage
closer).
---
## 🔴 RED — invented / wrong entity a player would notice
### 🔴 R1 — "Rebound" listed as an unarmed weapon (it's a chem, not a weapon)
- **Where:** `js/data/db_nv.js:107` — `Rebound,40,40,1.0,1.5,2,2500,75,5,0.7,35,None,None`
- **Code says:** an unarmed weapon named "Rebound," value 2,500, Unarmed req 75, STR 5.
- **fallout.wiki says:** there is **no "Rebound" weapon** in Fallout: New Vegas. `Rebound`
is a **chem** (AP-regeneration) — and the code already lists it correctly as a chem at
`db_nv.js:549`. The weapon page
[Rebound (weapon)](https://fallout.wiki/wiki/Rebound_(weapon)) does not exist, and a
targeted web search confirms "Rebound" appears only as a drug/consumable, never as an
unarmed weapon. So this is a fabricated (or mis-duplicated) row.
- **Severity:** 🔴 — same class as the FO3 fabricated perks: an invented entity presented
as real game data, duplicating a real chem's name. (High confidence — the chem is real
and present elsewhere in the file; the *weapon* is not attestable anywhere on the wiki.)
- **Cited?** No per-row citation (file-level header only — and that header is false, see N1).
### 🔴 R2 — Snow globe "Lucky 38" is not a real snow globe (the 7th base globe is "The Strip")
- **Where:** `js/data/reg_nv.js:1152-1159` — `{ name: 'Lucky 38', … location: 'LUCKY 38
CASINO (VIP LOUNGE)' }`
- **Code says:** a snow globe called "Lucky 38," found in the Lucky 38 VIP lounge.
- **fallout.wiki says:** the seven base-game snow globes are Goodsprings, Hoover Dam,
Mormon Fort, Mt. Charleston, Nellis AFB, Test Site, and **The Strip** — there is **no
"Lucky 38" snow globe.** The seventh is
[Snow Globe - The Strip](https://fallout.wiki/wiki/Snow_Globe_-_The_Strip), and it is
found in **Vault 21, inside Sarah's locked bedroom** — *not* the Lucky 38 VIP lounge.
So this entry is wrong on **both** the name and the location.
- Source: [Category: FNV snow globes](https://fallout.wiki/wiki/Category:Fallout:_New_Vegas_snow_globes)
(the canonical 12-page list — 7 base + 4 DLC + the overview) ·
[Snow Globe - The Strip](https://fallout.wiki/wiki/Snow_Globe_-_The_Strip)
- **Severity:** 🔴 — a collectible the player tracks by name and hunts by location, wrong
on both. (This supersedes the earlier N3, which mistakenly treated "Lucky 38" as a real
globe with only a room quibble.) The likely mechanism: the Lucky-38 *location* that
really belongs to the **Test Site** globe (N2) got attached to a phantom "Lucky 38"
globe, and the real "The Strip" globe was dropped — the two entries look scrambled.
- **Fix wrinkle:** the registry `name` is the stored key in `state.collectibles`, so
renaming "Lucky 38" → "The Strip" needs a `migrateState()` remap or an existing save
that ticked "Lucky 38" is orphaned.
- **Cited?** Category-level comment only.
---
## 🟠 ORANGE — wrong value / false citation
### 🟠 N1 — `db_nv.js` weapon combat + value stats are scattered-wrong; the header's Protocol 3 citation is false
- **Where:** `js/data/db_nv.js` `[WEAPONS.CSV]` block (lines 45–239, 192 rows).
Columns: `Base_Damage, Crit_Damage, Crit_Multiplier, Attacks_Per_Second, Weight,
Value, …`
- **The file header (lines 1, 14–16) claims "every data row here is sourced from
fallout.wiki."** That claim does **not** hold for the weapon table. I verified the
values directly against the live
[Fallout: New Vegas Weapons](https://fallout.wiki/wiki/Fallout:_New_Vegas_Weapons)
master table (one canonical table → this is broad direct verification, not a 6-row
sample).
- **VALUE — wrong in both directions, mostly inflated (wiki-confirmed):**
| Weapon | Code value | fallout.wiki value | Direction |
|---|---:|---:|---|
| Bozar | 75000 | **20000** | high ~3.75× |
| CZ57 Avenger | 62000 | **8500** | high ~7× |
| Minigun | 22500 | **5500** | high ~4× |
| Anti-Materiel Rifle | 15000 | **5600** | high ~2.7× |
| Ranger Sequoia | 8000 | **1200** | high ~6.7× |
| Plasma Pistol | 1400 | **200** | high ~7× |
| Laser Rifle | 3500 | **800** | high ~4.4× |
| Plasma Rifle | 4000 | **1300** | high |
| Varmint Rifle | 400 | **75** | high ~5× |
| Service Rifle | 1500 | **540** | high |
| All-American | 8000 | **5900** | high |
| Medicine Stick | 5000 | **20000** | **too LOW** |
| .44 Magnum Revolver | 650 | **2500** | **too LOW** |
| Esther | 18000 | 18000 | ✓ exact |
| Sprtel-Wood 9700 | 20000 | 20000 | ✓ exact |
| The Smitty Special | 20000 | 20000 | ✓ exact |
| Hunting Rifle | 2200 | 2200 | ✓ exact |
| 9mm Pistol | 100 | 100 | ✓ exact |
- **ATTACKS_PER_SECOND — systematically too low** (same signature as FO3): Minigun
8.0 vs wiki **20**; Bozar 4.0 vs **15**; CZ57 Avenger 8.5 vs **30**; 9mm SMG 5.0 vs
**11**. Auto-weapon fire rates in the code bear little relationship to the real ones.
- **BASE_DAMAGE — scattered but closer than value:** matches often (Anti-Materiel
Rifle 110 ✓, Minigun 12 ✓, Hunting Rifle 52 ✓, This Machine 55 ✓, Ranger Sequoia
62 ✓) but wrong for others (Sniper Rifle 62 vs **45**; Service Rifle 26 vs **18**;
Assault Carbine 20 vs **13**; Bozar 30 vs **19**; Varmint Rifle 12 vs **18** low).
- **CRIT_DAMAGE — placeholder.** Every row sets `Crit_Damage == Base_Damage`. In FNV
that is *often* correct (many weapons' crit damage equals base) but not always
(e.g. Laser Pistol code crit 24 vs wiki 12). `Crit_Damage`/`Crit_Multiplier` are
PARKED (no crit calculator), so low impact — note, don't prioritise.
- **`Golf Club` — wrong-game leak (see headline (b)).** Directly wiki-verified: the
canonical [Golf Club](https://fallout.wiki/wiki/Golf_club) page is a **Fallout 76**
weapon and explicitly states *"For the weapon in Fallout: New Vegas, see 9 Iron."* — NV
has **no** standalone "Golf Club" (its golf weapons are `9 Iron` and `Nephi's Golf
Driver`, both already in the code). Remove this row alongside "Rebound" (R1). (An earlier
edit here wrongly "resolved" it as real, misled by a search snippet; the live wiki is
decisive — corrected.)
- **Reading of the evidence:** same defect class as the FO3 weapon table — the values
were **model-estimated, not transcribed**, then stamped with a citation they never
earned. NV's is **less severe** (more exact matches, base damage closer), but the
Value and Attacks_Per_Second fields cannot be trusted as-is.
- **Impact:** these feed the native TRADE barter math, CARGO encumbrance/gear value,
the THREAT/CONSULT weapon readouts, the V.A.T.S. AP optimizer, **and the raw table
is injected into the AI system directive** — so wrong numbers mislead both the tools
and the AI narration. Widest blast radius of anything in this sweep.
- **Verification:** VALUE / BASE_DAMAGE / fire-rate **directly verified** against the
live wiki master table for the weapons above and many more. Not every one of 192
rows was tabulated — a full row-by-row correction (as was done for FO3 in
`FO3_WEAPON_DATA.md`) is the fix unit.
- **Cited?** File-level header claims fallout.wiki; **no per-row citations, and the
claim does not hold.** Same Protocol 3 "typist not authority" violation as FO3.
### 🟠 N2 — Snow globe "Test Site" points to the wrong location
- **Where:** `js/data/reg_nv.js:1185–1188` — `Test Site … location: 'CRESCENT CANYON WEST'`
- **Code says:** the Test Site snow globe is found at Crescent Canyon West.
- **fallout.wiki says:** **Lucky 38 Cocktail Lounge**, behind the cash register against
the central curved sideboard. There is no snow globe at Crescent Canyon West.
- Source: [Snow Globe - Test Site](https://fallout.wiki/wiki/Snow_Globe_-_Test_Site)
(verified directly on the live page).
- **Severity:** 🟠 — the collectible is real and correctly named; the find-location
string is factually wrong. A player following it finds nothing. Directly analogous to
the FO3 bobblehead-location errors. Combined with R2, **2 of 7 snow globes are wrong**
(this location + the "Lucky 38"/"The Strip" name+location) — a slightly worse ratio than
FO3's ~3 of 20.
- **Cited?** Category-level `Data source:` comment only.
---
## 🟡 YELLOW — minor / low-impact / needs owner eyes
- **🟡 N3 — SUPERSEDED by R2 (was: "Lucky 38 room may be wrong").** The earlier read
treated "Lucky 38" as a real snow globe with a minor VIP-vs-Cocktail-Lounge room
quibble. The second pass established it is **not a real globe at all** — see R2. The
other **5 snow-globe locations are wiki-confirmed correct**: Goodsprings Cemetery,
Hoover Dam Visitor Center, Old Mormon Fort (Julie Farkas' office), Mt. Charleston
(Jacobstown), Nellis AFB — each verified directly on its own wiki page this pass.
- **🟡 N4 — Chinese Stealth Armor effect is FO3's, not FNV's.** `db_nv.js:327` gives
`+10 Sneak / Auto-Stealth`. Chinese Stealth Armor **is** a real FNV item — but the
FNV version grants **+5 Sneak and has NO stealth field** (the auto-stealth was the
FO3 Operation: Anchorage behaviour). So the entity is legitimate; its **effect text
was copied from FO3.** Low impact — the `Effects` column is PARKED (no consumer).
Source: [Chinese Stealth Armor (Fallout: New Vegas)](https://fallout.wiki/wiki/Chinese_Stealth_Armor_(Fallout:_New_Vegas)).
- **🟡 N5 — Enclave Power Armor looks like a duplicate of Remnants Power Armor.**
`db_nv.js:319–320` lists `Remnants Power Armor` and `Enclave Power Armor` with
**identical stats** (DT 28, wt 45, +1 STR / +25 Rad). Enclave Power Armor **does**
exist as an FNV entity (it has its own FNV wiki page), so this is **not a fabrication**
— but carrying both, stat-identical, reads as a redundant row. Owner to decide keep vs
merge. Source: [Enclave Power Armor (Fallout: New Vegas)](https://fallout.wiki/wiki/Enclave_Power_Armor_(Fallout:_New_Vegas)).
- **🟡 N6 — A couple of trait effects worth a spot-check (UNVERIFIED, from knowledge).**
`reg_nv.js:1480` Fast Shot lists `-20% AP cost` and `-20% V.A.T.S. accuracy`; the
canonical Fast Shot is "+20% fire rate / +20% spread" and does **not** obviously
change AP cost — the AP clause may be an embellishment. `reg_nv.js:1498` Kamikaze
`-2 DT` (some sources say -1). Both are display-only flavor text; flagged for a light
check, not asserted wrong. The other 14 trait effects read correct.
- **🟡 N7 — Armor / bestiary / chems VALUE columns are UNVERIFIED (sampled from
knowledge only).** The armor `Value` column feeds TRADE/CARGO like the weapon table
does, but I did **not** tabulate it against the wiki — the numbers look plausible for
FNV (correct DT system, real entries) but were not sample-verified. A lighter
value-only check on armor is a reasonable follow-up given the weapon table's problems.
## ⚪ WHITE — cosmetic / observational
- **⚪ N8 — Quest-item association quibbles (PARKED).** `db_nv.js` `[QUEST_ITEMS.CSV]`
has a few loose associations, e.g. `Mysterious Magnum … Lonesome Road / Brahmin
Roundup … found at Prospector Saloon` and a synthetic `Snowglobe (set of 7)` row.
These are PARKED (no consumer) and low-stakes.
- **⚪ N9 — `db_nv.js` `[RECIPES.CSV]` is PARKED-FOR-REMOVAL (duplicate).** The file's
own header flags it: doCraft/doScrap read `reg_nv.js` recipes instead, so this table
has zero consumers (a Protocol 22 duplicate, not a data error). Noted for completeness.
---
## Per-dataset verdict
| Dataset (file) | Rows | Verdict | Notes |
|---|---:|---|---|
| **quests** (`reg_nv.js`) | 154 | ✅ **CLEAN** | All real FNV quests, correctly named & categorized (tutorial / main split by faction / side). Knowledge-verified. |
| **items** (name list) | ~350 | ✅ **CLEAN** | Real FNV item names, mirror the db weapon table. Knowledge-verified. |
| **perks** | 146 | ✅ **CLEAN** | Regular-perk level gates match FNV canon (spot-checked ~30, all correct); companion / challenge / special perks all real. **The opposite of FO3**, where ~half the perk levels were wrong. Knowledge-verified. |
| **traits** | 16 | ✅ **CLEAN** (2 effect nuances) | 11 base + 5 OWB, all correct. N6 effect nuances are display-only. |
| **skill books** | 13 | ✅ **CLEAN** | One per skill, all correct titles. Knowledge-verified. |
| **skill magazines** | 14 | ✅ **CLEAN** | All 14 correct (incl. the deliberate `¡La Fantoma!` / `Tæles of Chivalrie` stylizations). |
| **companions** | 8 | ✅ **CLEAN** | All 8 canonical permanent companions, correct recruit locations. |
| **snow globes** | 7 | ⚠️ **LIGHT-MODERATE** | **2 of 7 wrong** (wiki-confirmed): R2 — "Lucky 38" is a wrong name (should be "The Strip") + wrong location; N2 — "Test Site" wrong location. Other 5 correct. |
| **locations / zones** | ~120 | ⚠️ **LIGHT** | Real Mojave map markers; spot-clean, not deeply audited. |
| **FACTION_REGISTRY** (`state.js`) | 11 | ✅ **CLEAN** | All real FNV reputation factions, no leaks, correctly modelled as reputation (no FO3-style karma center). |
| **WEAPONS.CSV** (`db_nv.js`) | 192 | ❌ **BAD (values/fire-rate) + 3 non-FNV rows** | N1 — scattered-wrong value + fire-rate, false header citation. Plus 3 rows to remove: "Rebound" (chem, R1), "Vance's Lucky Hat Knife" (fabricated), "Golf Club" (FO76/FO4 leak). **The one FO3-class dataset.** Wiki-verified. |
| **ARMOR.CSV** | 104 | ⚠️ **LIGHT / mostly clean** | Well-authored for FNV (correct DT system); suspected leaks were real FNV entities. N4 (PARKED effect) + N5 (duplicate) + N7 (values UNVERIFIED). |
| **BESTIARY.CSV** | 66 | ⚠️ **LIGHT / UNVERIFIED** | Real FNV creatures; stats model-plausible; mostly PARKED (no consumer). Not numerically verified. |
| **CHEMS.CSV** | 77 | ⚠️ **LIGHT / UNVERIFIED** | Real FNV chems; values not sample-verified. |
| **MISC / QUEST_ITEMS / VENDORS / WEAPON_MODS** | ~100 | ✅ **CLEAN / LIGHT** | Real FNV data, well-authored. Minor N8 quibbles; values UNVERIFIED. |
| **RECIPES.CSV** (`db_nv.js`) | 10 | ⚪ **PARKED-FOR-REMOVAL** | N9 — duplicate of `reg_nv.js` recipes, zero consumers. |
---
## Totals by finding class
| Class | Count | What |
|---|---:|---|
| 🔴 Fabricated / invented entity | **3** | "Rebound" weapon (R1) · "Vance's Lucky Hat Knife" weapon · "Lucky 38" snow-globe name (R2) — all wiki-confirmed absent |
| 🔴 Confirmed wrong-game leak | **1** | "Golf Club" (FO76/FO4 weapon; NV's equivalent is "9 Iron" — wiki-confirmed). Chinese Stealth Armor + Enclave Power Armor were real FNV entities, not leaks. |
| 🟠 Numerically/factually wrong (confirmed) | **3** | weapon table values/fire-rate (N1) · "The Strip" snow-globe location (R2) · "Test Site" snow-globe location (N2) |
| 🟡 Minor / PARKED / UNVERIFIED | **5** | N3 (superseded) · N4–N7 |
| ⚪ Cosmetic / observational | **2** | N8, N9 |
**Verified directly against the live fallout.wiki:** 5 weapons in full (9mm Pistol, Bozar,
CZ57 Avenger, Anti-Materiel Rifle, Minigun) + the master-table column decode + many more
value/damage/fire-rate rows; the existence-in-FNV of Chinese Stealth Armor, Enclave Power
Armor, Cram Opener, Bear Trap Fist, Corrosive Glove (all real) and the **absence** of
Rebound-as-weapon, "Vance's Lucky Hat Knife," and "Golf Club" (Golf Club = a Fallout 76
weapon per its own wiki page, which redirects NV readers to "9 Iron"); all **7 snow-globe
found-locations** on their own pages; the NV perk Level-1→4 block (~21 perks, all correct).
**Assessed from domain knowledge (spot-checkable, not live-checked):** higher-level perks
(L6–L50), traits, skill books, magazines, companions, factions, quests, and the
armor/bestiary/chems VALUE columns.
---
## The weapon-inflation answer (full)
**Question:** the FO3 weapon fix noticed NV weapon values look inflated (some ~75,000) —
legit uniques or inflation?
**Answer: INFLATION — but scattered, not a fixed multiplier, and layered on top of
genuinely-high real values.**
1. **The extreme values are inflated code, not real.** Bozar 75,000 → real **20,000**;
CZ57 Avenger 62,000 → real **8,500**; Minigun 22,500 → real **5,500**. These are
~3.75×–7× over the wiki.
2. **But the real values ARE high.** FNV Gun Runners' Arsenal and unique weapons
legitimately sell for 5,000–20,000 caps. So this is not "a cheap gun blown up to
75k" — it's "an already-expensive gun pushed even higher, inconsistently."
3. **It is NOT a uniform multiplier.** Values are wrong in **both** directions
(Medicine Stick 5,000 is too *low* vs real 20,000; .44 Magnum Revolver 650 too low
vs 2,500), and **several top uniques match the wiki exactly** (Esther 18,000,
Sprtel-Wood 9700 20,000, The Smitty Special 20,000). The author clearly had correct
high values for some weapons — which makes the wrong ones look like scattered
estimates, not a systematic offset.
4. **Same character as the FO3 weapon table, just milder.** Independent-per-field,
per-weapon error; fire-rate the most consistently wrong field; base damage closer
than value; false file-header citation. NV has more exact matches and less-inflated
base damage than FO3 did.
**Bottom line:** the ~75,000 is a real bug (should be 20,000), not a legit unique — and
it belongs to the same model-estimated-then-falsely-cited weapon table that FO3 had.
---
## Recommended fix ordering (recommend — do NOT implement here)
1. **FIX-NV-WEAPON-STATS (🟠 N1 + 🔴 R1) — the main unit.** Mirror the FO3
`FO3_WEAPON_DATA.md` approach exactly: build the authoritative corrected table from the
single fallout.wiki FNV weapon master table (values / base damage / crit / fire-rate /
weight), correct the ~192 rows' **6 consumed fields**, leave PARKED columns
byte-identical, replace the false header with a dated honest provenance note, and
**remove the 3 non-FNV rows** — "Rebound" (R1), "Vance's Lucky Hat Knife" (fabricated),
and "Golf Club" (FO76/FO4 leak; NV's golf weapons `9 Iron` + `Nephi's Golf Driver` stay).
Ship the golden-master pin + plausibility-range guard (both game-agnostic per Protocol
38, so they cover FO3 too) as the Protocol 13 regression test. Largest unit — scope
before committing. Bump `CACHE_NAME` (Protocol 1).
2. **FIX-NV-SNOWGLOBE (🔴 R2 + 🟠 N2) — tiny, high-trust.** Rename "Lucky 38" →
**"The Strip"** (location → `VAULT 21 (SARAH'S BEDROOM)`) **with a `migrateState()`
remap** so an existing save that ticked "Lucky 38" isn't orphaned; fix "Test Site"
location → `LUCKY 38 COCKTAIL LOUNGE`. Add a regression test pinning all 7 names +
locations. Wiki-confirmed; the only risk is the state-key rename — handle the migration.
3. **FIX-NV-ARMOR-EFFECTS (🟡 N4/N5) — low priority.** Correct Chinese Stealth Armor's
effect to the FNV value (+5 Sneak, no auto-stealth); owner-decide Enclave Power Armor
keep-vs-merge. Both touch PARKED/display data — cosmetic until a consumer exists.
4. **OPTIONAL: light value check on ARMOR/BESTIARY/CHEMS (🟡 N7).** The armor `Value`
column feeds TRADE/CARGO; a value-only sample against the wiki would confirm it does
not share the weapon table's inflation. Lower risk than the weapon table.
5. **Cleanup (🟡 N6, ⚪ N8/N9).** Spot-check Fast Shot / Kamikaze trait text; tidy the
quest-item associations; the PARKED-FOR-REMOVAL `[RECIPES.CSV]` duplicate is a
separate Protocol 22 cleanup, not a data fix.
---
## Citation-guard recommendation (short — the FO3 argument applies unchanged)
The one dataset that failed worst (the weapon table) is exactly the one carrying a
**blanket file-header citation with no per-row provenance** — same as FO3. The registry
datasets that carry category-level `Data source:` comments AND were carefully authored
(perks, quests, factions) came back clean — but the snow-globe list (also category-cited)
still shipped a wrong name and two wrong locations, so a category-level comment is **not**
by itself proof of correctness. The FO3 conclusion holds:
- **Generalize the `src:`/provenance discipline to the typed constants a player reads as
fact** (weapon stats first) — but **pair it with real re-verification**, because a
citation guard only proves a `src:` field *exists*, not that the number is *right*.
N1 is the proof: `db_nv.js` already *claims* fallout.wiki sourcing and the values are
still wrong.
- **The load-bearing guard is the golden-master pin** (pins the corrected numbers), not
the citation. Add the guard to stop future invention; run the correction unit to fix
what already shipped. Adding a citation label to a wrong number is the worst outcome.
**Net:** NV needs **one** real correction unit (the weapon table, including the fabricated
"Rebound" row) plus **one** tiny fix (the two snow-globe entries, with a state migration
for the rename) — not the multi-front cleanup FO3 required. NV largely earned the "assumed
canonical" trust it was given: perks, traits, companions, factions are genuinely clean.
But it is **not** fabrication-free — the weapon table is the same exception FO3 had, and
the snow-globe list carries the same collectible-location error class. "Primary game" made
NV cleaner, not immune.
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