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AUDIT_FO3_U9.md



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# FO3 PIP-BOY — UNIT U9 · PROTOCOL 8 STAGE 3 (INDEPENDENT AUDIT) **Auditor:** Opus (stage 3 — independent audit). **No code changed. No commit. No push.** **Commit audited:** `0cb46a6` on `dev` ("FO3 U9"). **Predecessor checklist:** `planning/AUDIT_FO3_U8.md`. **Method:** started from the diff and the pixels, not the implementer's report. Read the CSS grid swap, the four red→green overrides, the new green vignette keyframe, and the full test diff. Ran my OWN Playwright harness (`planning/mockups/fo3/audit-u9-harness.mjs`, gitignored) — not the implementer's saved PNGs — to screenshot STATUS with LEFT-only crippled, RIGHT-only crippled, and a live tap of the L.ARM box while reading `state`; to read the computed colour of every element on the FO3 glass at critical HP + high rad + no RadAway across all six operator boards; and to screenshot NV at 360/412/desktop. Reproduced the new geometry guard red-then-green myself (reverted the box columns → it failed on all four limbs, restored → it passed). Ran the full 3207-test Node gate (all pass). Repo left clean (`git status` empty). **Verdict: BACK TO STAGE 2 — narrowly.** Both blockers U9 was actually sent to fix are genuinely and correctly resolved — real credit, no overstatement in the red claims this time. But the owner's actual goal ("one green — no red **anywhere**") is still not met: the glass is red-free but **not** green-only. Several **amber** elements remain on the FO3 STATUS glass — including the exact "RAD EXPOSURE (RADS)" label Dispatch spotted — and one changelog line ("the radiation readout … green now") reads as more complete than it is while a prominent amber rad readout sits on the same screen. --- ## ⭐ THE ONE-LINE ANSWER (for the phone) **The mirror is genuinely fixed, and it was fixed the RIGHT way.** I crippled only the left limbs, then only the right limbs, and took my own screenshots: every body-part box now sits directly beside the matching limb on the figure. I also tapped the L.ARM box and watched the data — it still records the LEFT arm (not the right), so nothing was secretly swapped to make the picture look right. The figure, the labels, and the wiring were left exactly as they were; only the boxes were moved, which is precisely the correct fix. **The red is also genuinely gone** on the Fallout 3 screen — I measured the actual colour of everything on the glass at critical health with high radiation, and there is **zero red left** on any Fallout 3 board, while New Vegas correctly keeps all of its red. **But the screen is still not "one green":** the "RAD EXPOSURE (RADS)" label at the bottom-left, the "RAD 850" chip in the top strip, the radiation value next to the figure, and the "KARMA CENTER" heading on the GENERAL tab are all still **amber**, not green. So the red job is done, but the "all one colour" goal isn't there yet — and one release-note line is a touch optimistic about the radiation readout. --- ## ⭐⭐ BLOCKER 1 — THE MIRROR: FIXED, AND IT FIXED THE RIGHT THING ✅ **Confirmed three independent ways: pixels, live geometry, and the actual data.** **Pixels.** LEFT-only crippled (`la`+`ll`): both CRIPPLED boxes render in the **right-hand** column, right beside the figure's two dashed right-side limbs. RIGHT-only crippled (`ra`+`rl`): both CRIPPLED boxes render in the **left-hand** column, beside the figure's two dashed left-side limbs. In each case the crippled box is adjacent to the crippled limb. (Screenshots: `audit-u9-mirror-left-crippled.png`, `audit-u9-mirror-right-crippled.png`.) **Live geometry.** For every lateral limb I compared the on-screen side of the box against the on-screen side of its `[data-limb]` figure group, relative to the figure's own centre-x: | Limb | Box side | Figure-limb side | Match? | | ---- | -------- | ---------------- | ------ | | `la` (L.ARM) | right | right | ✅ | | `ra` (R.ARM) | left | left | ✅ | | `ll` (L.LEG) | right | right | ✅ | | `rl` (R.LEG) | left | left | ✅ | **Did it fix the RIGHT thing? YES — this is the critical check the task flagged.** I tapped the L.ARM box on a clean save and read `state` before/after: `la` went `OK → CRIPPLED` and `ra` stayed `OK`. So the L.ARM box still writes the **left** arm's condition — the handlers and state keys were **not** swapped. `index.html` is untouched by this commit (the figure SVG, the labels, and the `toggleLimb()` wiring are all byte-for-byte identical). The ONLY thing that changed is which CSS grid column each box occupies (`css/60-fo3-pipboy.css`): `#btn_l_ra`/`#btn_l_rl` moved to column 1, `#btn_l_la`/`#btn_l_ll` to column 3, and the dash leader-line `::after` sides were swapped to match. This is exactly the fix the U8 audit prescribed and the exact opposite of the dangerous "make-the-picture-right-by-corrupting-the-data" failure mode. **No data regression.** **The geometry guard — I reproduced it red-then-green myself.** I reverted the box columns back to the U8 (buggy) layout and ran `render-integrity.mjs` assertion 6: it **FAILED**, naming all four mismatches (`la (box=left, limb=right), ra (box=right, limb=left), ll …, rl …`). I restored the file and re-ran: it **PASSED** ("every arm/leg box sits on the same side as the figure limb it controls"). The guard genuinely catches this class of bug and is not a rubber stamp. It's a live computed-geometry check (runs at push-gate), backed by static source-lock tests 227.15a/b. **Operational, both directions.** --- ## BLOCKER 2 — THE RED: ALL FOUR GENUINELY GONE ON FO3; NV KEEPS ITS RED ✅ (but see the amber, below) I loaded the worst-case state (HP 18/100 → critical vignette active, RAD 850, no RadAway in pack) and read the computed colour of **every** element on the FO3 glass, board by board: | Board | Red elements found | | ----- | ------------------ | | operator/STATUS | **0** | | operator/SPECIAL | **0** | | operator/SKILLS | **0** | | operator/PERKS | **0** | | operator/GENERAL | **0** | Zero red text, zero red borders, zero red box-shadows anywhere on the FO3 glass. Specifically: - **RAD value (`#stat_rads`)** — green (`rgb(79,176,90)`), was red at high rad. - **RadAway alert (`#radAwayAlert`)** — green; the "NONE IN PACK" **text still carries the meaning**. - **ACTIVE EFFECTS purge (`.stlamp-purge`)** — green; the **✕ glyph and aria-label are intact**. - **Critical-HP edge glow** — the body still carries the `hp-critical-vignette` class, but it now rides the FO3-only green `fo3HpVignetteBreathe` keyframe: I measured the `.glass-frame` box-shadow and it is **green**, not the shared red. Same spread/timing, still visibly pulsing — the alarm is expressed, not deleted (Protocol 26 satisfied). "CRITICAL" still renders (in green). **Scoping is correct (Protocol 38).** Every override is `[data-game='FO3']`-scoped, and the green keyframe is referenced only by an FO3-scoped rule (so it's inert elsewhere, same pattern as the existing `fo3CripLabelBlink`). I confirmed by loading **NV at 360/412/desktop**: NV shows **7 red elements at every breakpoint** — the FAULT/vitals LED, the HP-bar fill, "CRITICAL", the "RAD TREATMENT … NONE IN PACK" alert, and the purge ✕ — all still `rgb(231,76,60)`. **The FO3 green did not leak into or delete NV's red.** (Screenshots `audit-u9-nv-360/412/desktop.png`.) **Changelog — the false line is gone.** The U8 "fixed the last remaining red element" claim was corrected to the accurate "the perk list's remove button … the odd one out in red," and a new line covers the other reds. **Every RED claim in the U9 changelog is true.** This is a real improvement over the last three units and their false claims. --- ## ⭐ THE AMBER — DISPATCH WAS RIGHT, AND "ONE GREEN" IS NOT YET TRUE Dispatch saw a stray amber **"RAD EXPOSURE (RADS)"** at the bottom-left. **It is real, and it is not alone.** Reading computed colours, these render **amber (`rgb(255,160,48)` = the FO3 `--bezel-wire`)** on the FO3 STATUS/GENERAL glass — screen content, not casing: 1. **"RAD EXPOSURE (RADS)"** (`.rr-label`), bottom-left of STATUS — amber. *(Dispatch's flag.)* 2. **"RAD 850"** chip in the top status strip — amber (verified in `audit-u9-zoom-topstrip.png`: that one chip is a different colour from the green chips beside it). 3. **The radiation value "850"** shown beside the Vault Boy figure (`#opHarnessRadMirror .rb-val`) — amber. 4. **"RAD (RADS)" / "(RADS)"** captions (`.t-cap`, `.real-label`) — amber. 5. On **GENERAL**: the **"KARMA CENTER — VAULT LEGEND"** heading (`.kc-title`) and its "(KARMA LEGEND — GAME-SPECIFIC)" sub-label — amber. These are **pre-existing** (U9 didn't touch them — `--bezel-wire` has been amber on FO3 all along), and they are **not red**, so they're outside the literal wording of U9's red-focused punch-list. But two things make them matter here: - **The project's own stated intent is that the FO3 glass is monochrome green.** Prior units already greened *some* amber on purpose — there's a live `[data-game='FO3'] .col-left .rb-tile.amber { … → green }` override, and earlier changelog lines explicitly claim the amber "instrument dressing" was removed. So amber-on-glass is a **known, half-finished cleanup**, not intended FO3 design. The `.col-left` override simply doesn't reach the rad-row labels, the harness rad mirror, the top strip, or the karma heading. - **The U8 audit set the precedent.** It treated the pre-existing (un-introduced) red critical-HP vignette as **blocking** precisely because it "contradicts one green." The remaining amber is the same situation, one colour over. If the vignette had to go green to satisfy "one green," so does this amber. **One changelog line is optimistic as a result.** "Fixed the rest of the red … **the radiation readout** … are all green now, matching the rest of the device." The radiation readout that *was red* (`#stat_rads`) is indeed green — but the screen's **most prominent** rad readouts (the top-strip "RAD 850" and the "RAD EXPOSURE (RADS)" label) are still **amber**. A user rotating their phone will read "radiation readout is green now," look at the screen, and see amber. It's not a flat falsehood like the U8 line — but it's the same *family* of overstatement this stage exists to catch, and it should be tightened. --- ## CARRY-FORWARDS — BOTH CLAIMS CHECKED - **Vitals RAD clip (U7 carry-forward) — ✅ genuinely fixed.** The row floor (`grid-template-rows: minmax(186px, auto) auto`) works: `#stat_rads` now measures bottom **234px** inside a panel whose visible bottom is **241px** — it clears the fold. Green, value "850", visible without scrolling. The panel still scrolls for the rest, but the RAD value no longer clips. True. - **MANIFEST density — honestly partial, non-blocking.** The margins were trimmed 2px→1px; the rows measure exactly **28px** — the Protocol 17 tap-target floor — so they genuinely cannot shrink further without violating the mobile baseline. The commit's "still short of a clean 6th row, already at the 28px floor" disclosure is accurate. Non-blocking. --- ## ALSO VERIFIED - **Nothing became read-only.** The mirror fix is CSS-only (grid placement); every limb toggle still writes state (proved by the live tap), perk delete is still one-tap, the RAD/HP steppers are present. **No capability lost.** - **No test was weakened.** The `tests/robco-diagnostics.js` diff is **purely additive** (+93 lines, **0 deletions** — I checked the diff for any removed/edited assertion line and found none). 227.15a/b, 227.16a-e, 227.17 are all new; `render-integrity.mjs` adds a new assertion 6 (which I proved works red-then-green); `render-check.mjs`'s change is a comment only. No existing regex was loosened. I **ran the runner myself: all 3207 pass** (3199 → 3207 = +8, reconciling exactly to 227.15×2 + 227.16×5 + 227.17×1). - **Counts synced (Protocol 2/2a).** 3207 is in CLAUDE.md / README.md / ARCHITECTURE.md / RULES.md / CHANGELOG.md; **no stale 3199 anywhere** (grep clean). - **Protocol 1.** Cache bumped `r24 → r25`. ✅ - **Protocol 13.** Each landed fix ships a guard, and the mirror finally has the box↔figure geometry guard the U8 audit demanded. ✅ - **Protocol 41.** Tree clean; my evidence lives under gitignored `planning/`. - **Deploy (Protocol 43).** `0cb46a6` is on `dev` (correct — unreleased work stays off `main`). --- ## VERDICT: BACK TO STAGE 2 (narrow) Genuinely good, honest work — the best-behaved unit of this run. **Both assigned blockers are fully resolved:** 1. ✅ **The mirror is fixed, and fixed correctly** — boxes moved, data untouched, proven by pixels + a live tap + a red-then-green geometry guard I reproduced myself. 2. ✅ **The four reds are genuinely green on FO3** — measured, meaning preserved, NV's red intact, and the false U8 changelog line corrected. **But send it back for one thing:** the owner's real target is "one green," and the glass is **red-free but not green-only.** Remaining work for Stage 2: - **[BLOCKING for "one green"] Green the leftover amber on the FO3 glass** — the "RAD EXPOSURE (RADS)" label, the top-strip "RAD 850" chip, the rad value beside the figure (`#opHarnessRadMirror`), the "(RADS)" captions, and the GENERAL "KARMA CENTER" heading. These are the same half-finished amber cleanup the `.col-left .rb-tile.amber` override already started; extend it (FO3-scoped, keep NV's amber) and ship a Protocol 13 guard that no non-green colour survives on the FO3 glass — the amber analogue of the red guard the last unit added. If any is intended to stay amber, say so explicitly. - **[BLOCKING — changelog] Tighten the "radiation readout … green now" line** so it doesn't imply the whole rad readout is green while the top strip and the "RAD EXPOSURE" label are amber. Say only what's true (as the corrected perk line already does). Everything else — the mirror, the reds, NV, the tests, the carry-forwards — is done and verified. --- *End of Stage 3. No code was changed, no commit made, no push. The one temporary revert (to prove the geometry guard fails on the buggy layout) was restored with `git checkout` and the tree left clean. Evidence screenshots + harness saved under `planning/mockups/fo3/audit-u9-*` (gitignored).*
STAMP · generated for RELEASE v2.8.5 commit 06e5180 (06e51801b38a) · archive input-tree hash c07fbfbdd2e1ddeb · 754 files · no wall-clock timestamp (regenerates identically when nothing changed).