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AUDIT_fo3_perks.md



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# Independent Audit — FO3 Perk Data Correction (commit `b62a967`) **Protocol 8 Stage 3 — Opus independent audit. Branch `dev`, clean at `b62a967`.** Verified against the LIVE fallout.wiki "Fallout 3 Perks" page (loaded in-browser 2026-07-15), the raw diff, and by re-running/reproducing the gate. I did **not** read the implementer's report. --- ## VERDICT: **PASS** — with one small changelog wording fix owed (data is 100% correct) The two things that matter most: 1. **Do the corrected perk levels actually match the live wiki?** — **YES. Every one.** I independently checked ~30 perks across the whole level range (2 → 30) against the live wiki, including the three the implementer named. All match. Zero transcription errors hiding inside the "fix." 2. **Are the deletions correct, with nothing over-deleted?** — **YES.** All 6 removed perks genuinely do not exist in FO3, and nothing real was dropped. The one blemish is **not** in the game data — it's a single changelog sentence that undercounts the removed perks (says "five" removed; it was actually six — it forgets Laser Commander). The data the owner plays with is fully correct. This does **not** send it back to Stage 2; it's a one-line prose touch-up. --- ## 1. ⭐ Corrected levels vs. the live wiki (the crux) I pulled the live "Fallout 3 Perks" page and checked each corrected perk. **Every single value matches.** A representative sample: | Perk | Code says | Live wiki | Match | |------|-----------|-----------|-------| | Gun Nut | 2 | 2 | ✓ | | Little Leaguer | 2 | 2 | ✓ | | Scoundrel | 4 | 4 | ✓ | | Fortune Finder | 6 | 6 | ✓ | | **Scrounger** (was "Scavenger") | 8 | 8 | ✓ | | Strong Back | 8 | 8 | ✓ | | Mysterious Stranger | 10 | 10 | ✓ | | Mister Sandman | 10 | 10 | ✓ | | **Cannibal** | 12 | 12 | ✓ | | Life Giver | 12 | 12 | ✓ | | Sniper | 12 | 12 | ✓ | | Silent Running | 12 | 12 | ✓ | | **Cyborg** (was special) | regular / 14 | 14 (regular) | ✓ | | Light Step | 14 | 14 | ✓ | | Master Trader | 14 | 14 | ✓ | | Action Boy / Girl | 16 | 16 | ✓ | | Better Criticals | 16 | 16 | ✓ | | Infiltrator | 18 | 18 | ✓ | | Computer Whiz | 18 | 18 | ✓ | | Concentrated Fire | 18 | 18 | ✓ | | Explorer / Solar Powered / Ninja / Grim Reaper's Sprint | 20 | 20 | ✓ | | **Almost Perfect** (was special) | regular / 30 | 30 (Broken Steel regular) | ✓ | The 4 category fixes are all correct per the wiki: **Cyborg** and **Almost Perfect** are Regular perks (not special); **Pitt Fighter** and **Survival Expert** are Quest-reward perks with no level gate. The commit's "~28 levels" is a fair count (I counted ~30 level changes + 4 type changes). ## 2. The deletions — all correct, nothing over-deleted The live FO3 perks page contains **none** of the 6 removed names: - **Mercy, Search and Mark, Sneak Bobblehead Effect** — not FO3 perks (FO3 has no companion-perk system). ✓ Correctly gone. (Note: "Mercy" exists in NV as a *weapon*, not a perk — so the FO3 "companion perk Mercy" was indeed invented.) - **Confirmed Bachelor, Cherchez La Femme, Laser Commander** — real **New Vegas** perks, absent from the FO3 page. ✓ Correctly gone from FO3. **Over-deletion check:** I diffed the old vs. new FO3 perk list name-by-name. Every perk that was in the registry before (minus the 6 that don't belong) is still there, with only its level/type corrected. Nothing legitimate was dropped. Count: 62 → 56 (−6 deletions; "Scavenger"→"Scrounger" is a rename, net zero) — matches the guard's own assertion (231.7). ## 3. The citation guard — real, red-then-green (reproduced independently) I did not trust the in-test fixture. I **corrupted the real `js/data/reg_fo3.js`** — injected one un-cited fake perk ("Totally Fake Perk") and re-added a `type: 'companion'` "Mercy" — and re-ran the gate: - **RED:** build failed, exit 1, **3 failures naming the injected data**: - `231.2` → `"Totally Fake Perk" missing fallout.wiki src` + `"Mercy" has invalid type "companion"` - `231.3` → companion reintroduction caught - `231.7` → count drift caught (58, expected 56) - **GREEN:** restored the file → **all 3247 pass** again, working tree clean. The guard genuinely bites on un-cited entries, invalid/companion types, and count regressions — against the real shipped data path, not just an in-test fixture. This is a proper guard, not a green-only decoration. ## Also verified - **NV untouched.** `reg_nv.js` is **not** in the commit's changed files. NV still carries Confirmed Bachelor (2), Cherchez La Femme (2), Laser Commander (22), Scrounger (8) — all intact. Suite 231.8 locks this too. ✓ - **Test count 3239 → 3247** = exactly the 8 new Suite 231 assertions. Suites 230 → 231. Synced across CLAUDE.md, RULES.md, README.md, ARCHITECTURE.md, CHANGELOG.md. ✓ - **Nothing weakened.** The commit is a **pure addition** to the test file — it removes zero existing test lines. No old assertion locked the wrong perk data (the only prior perk test is a loose `perks.length > 0`). ✓ - **Protocol 3** (correct-then-cite): the `src` labels sit on data I independently re-verified as correct — not stamped on unchecked numbers. ✓ - **Protocol 38** (per-game data): change is confined to `reg_fo3.js`; no game literal leaked into feature code or NV. ✓ - **Protocol 1:** CACHE_NAME r32 → **r33** (served file changed), APP_VERSION stays **2.8.0**. ✓ - **Protocol 41:** working tree clean, no junk artifacts. ✓ ## The one finding (minor — does NOT block) **CHANGELOG undercount.** The user-facing line says: > "…five perks that don't actually exist in Fallout 3 — three made-up 'companion' perks… and two damage-bonus perks that are really from New Vegas…" But **six** perks were removed, and **three** of them are NV perks: Confirmed Bachelor, Cherchez La Femme, **and Laser Commander** (a +damage laser perk from NV). The changelog silently drops **Laser Commander** — it should read "six perks… three made-up companion perks… and three that are really from New Vegas." Protocol 21 asks every changelog line to be true; this one undercounts. - Severity: **cosmetic / doc-only.** The game data is fully correct; the commit message itself accounts for all six correctly. Only the public changelog sentence is off by one. - Fix: one-line changelog edit (five→six, two→three, name Laser Commander). No data change, no re-verification, no test change. Can ride the next commit; not worth its own Stage-2 loop. --- ### Bottom line The corrected levels match the live wiki exactly, the deletions are all correct with nothing over-deleted, the guard is real (reproduced red-then-green against the actual file), NV is untouched, and no assertion was loosened. **PASS.** Recommend the trivial changelog "five→six / two→three (+ Laser Commander)" fix on a later commit.
STAMP · generated for RELEASE v2.8.5 commit 06e5180 (06e51801b38a) · archive input-tree hash c07fbfbdd2e1ddeb · 754 files · no wall-clock timestamp (regenerates identically when nothing changed).