ROBCO INDUSTRIES UNIFIED OPERATING SYSTEM · DESK TERMINAL

▸ OPERATOR

BATCH 2 — SKILL VU · COMPOUND LAMPS · REPUTATION (GROUND-UP REDRESS)
═══ TELEMETRY BUS ═╪═ BUS-05 SKILL VU ═╪═ BUS-07 LAMPS ═╪═ BUS-08 REPUTATION ═══
VARIANTS: SKILLS = VU ROWS · FACTION = PER-FACTION GAUGES
SKILL MATRIX — SIGNAL LEVELS 13 CHANNELS · TAG ◆ GUNS 62 · SPEECH 58 · LOCKPICK 45 BUS-05
PN RBC-SKL-13 · CHANNEL COUNT FROM getSkillKeys() — NEVER A HARDCODED 13 (SKILLS 0–100 — sk_<key> INPUTS KEPT · TYPE OR DRAG THE METER)
0255075100
drag a column to set · the field under each channel stays typeable · ◆ = tagged
ACTIVE COMPOUND LAMPS 5 LAMPS LIT · 1 DEBUFF · NEXT EXPIRY: RAD-X (3 TICKS) BUS-07
PN RBC-CMP-07 · CHEM & CONDITION INDICATOR BANK (STATUS EFFECTS — statusList · addStatusEffect · TICK COUNTDOWN UNCHANGED)
FACTION STANDING — REPUTATION NEEDLES NCR ACCEPTED · LEGION VILIFIED · STRIP NEUTRAL BUS-08
PN RBC-REP-08 · INFAMY ◂ CENTER DETENT ▸ FAME · FACTIONS FROM getFactionRegistry() (FACTION REP — THE ±5 ADJUST KEYS UNCHANGED)
▸ MINOR FACTIONS (GOODSPRINGS · POWDER GANGERS · …) — SAME GAUGE CARDS, COLLAPSED SUB-RACK AT BUILD
NCR ACCEPTED
◂ INFAMYCENTER DETENTFAME ▸
FAME 24INFAMY 3
— DESIGN MOCKUP · NO REAL STATE CHANGED —
RESKIN ONLY AT BUILD: renderSkills KEEPS EMITTING sk_<key> INPUTS (METER = ADDED AFFORDANCE, DRAG ROUTES THROUGH THE SAME 0–100 CLAMP + saveState) · renderFactionRep KEEPS ITS ±5 KEYS/HANDLERS · statusList + THE ADD-EFFECT FORM IDS (newStatusName / newStatusTicks / newStatusType · addStatusEffect) UNCHANGED
▸ SUBSYSTEM: OPERATOR · VITALS NOMINAL · RAD 12 CPM · CARRIER LOCKED